![]() ![]() Yay, those were definitely worth your time! Ironically the fights in this game are some of the fastest in the series, especially when you're surrounded by tons of enemies, that's usually fast action and tons of fun. Here you have to stop your boat at the right point, hope that you got the right spot, let your Grappling Hook sink, watch another cutscene how Link slowly opens the treasure chest and get. Those treasures are just a distraction from your previous goal to begin with, but in other Zelda games you open a treasure chest and you go on. Well, The Wind Waker also has a nice Hookshot, but not until later in the game.Īnd the Grappling Hook is just an example, everything in the game is just trying to slow you down in similar fashion., like for example salvaging treasures. In other Zelda games you shoot your Hookshot and "boom" - you're on the other side of the gap. And most times after that the Grappling Hook is latched differently than you aimed at the post, which is inconvenient, because now you have to stop swinging in order to re-align. After you threw your Grappling Hook at a grappling post the game shows you a lengthy and dramatic cut scene of how the Grappling Hook gets attached to the grappling post. ![]() For example the Grappling Hook: normally it would be just shoot and swing, Metroid Prime style, but it's not that simple. It's not the overall gameplay, it's how a lot of things are handled. And as someone who is used to playing fast paced games like Unreal Tournament, The Wind Waker felt especially slow. Actually for some odd reason I always enjoyed the sea travelling itself, but all the other things in the game are made in a way, that they will always slow you down. And with that I don't just mean the sea travelling. I revisited the save file from time to time to catch some of the game's atmosphere, I also played the demo in the Collector's Edition just for fun, but replaying the full game was never an option for me. But after the 2nd Quest I was done with this game, I played the 2nd Quest in 2005 and I never played through the game again after that. So, you see, The Wind Waker wasn't really my first choice, the game has a terrible replay value save for the 2nd Quest, where you complete your figurine collection and where you get nice extras. Majora's Mask would have been another nice candidate, but I already replayed it when it appeared on the Virtual Console in 2009 and I'm expecting a 3DS version of this game as well. ![]() Then I thought about replaying The Hyrule Fantasy, but I just played that last fall. However, both games are going to reappear on the Nintendo 3DS and I will play them on this system sooner or later. Some of these games were definitely some odd choices, but I had my reasons, which is also true for the The Wind Waker.Īt first I was thinking about replaying either Link's Awakening or Ocarina of Time – Master Quest. In the last months I've replayed Spirit Tracks, A Link to the Past and Ancient Stone Tablets, as well as Twilight Princess and Link's Crossbow Training. We're currently celebrating the 25th Anniversary of the Zelda Franchise and one way to celebrate is replaying some of the Zelda games. ![]()
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